Praxia SG1 ⚑ Boosted 41 ? ms Praxia US No Boost 4 ? ms Praxia SA No Boost 3 ? ms Praxia AU No Boost 2 ? ms Praxia EU No Boost 1 ? ms πŸ”’ Praxia US+ No Boost 1 ? ms Praxia SG2 No Boost 0 ? ms πŸ”’ Praxia EU+ No Boost 0 ? ms

Skills of Praxia

Skills shape how a character fights, gathers resources, creates equipment and explores the darker reaches of Praxia.

This guide gives a brief overview of each current skill, the gear or materials it requires, and the levels that unlock each progression tier.

Skill XP Calculator

Every skill uses the same progression: level 1 β†’ 2 requires 100 XP, and every following level requires 1.14 times the previous level's XP. The maximum level is 140.

XP boosts

The Experience Totem applies to Combat only and is calculated after the World XP Boost.

Skill XP remaining 100 XP
Active XP multiplier Γ—1.00
XP to earn before bonuses 100 XP
XP supplied by bonuses 0 XP

Best progression option

Choose a valid skill and current level to see the recommended training option.

Next upgrade plan

Choose a valid current level to build the next upgrade plan.

    Results are rounded up to whole XP. β€œCurrent XP” means XP earned since reaching the selected current level.

    Overview

    Defeat creatures and other enemies to gain Combat experience. Higher Combat levels unlock stronger weapons, armour and accessories, allowing you to take on more dangerous areas and enemies.

    Required Gear or Materials

    No gathering tool is required. Equip the strongest weapon and armour your Combat level allows. Strength-focused gear improves melee power, while Dexterity helps survivability and critical hits.

    Combat level progression
    Level Unlock Required Gear or Materials Progression Details
    1–9 Starter combat Bare hands initially; Rock from level 2. Leather pieces unlock from levels 2–5. Begin with low-level enemies while assembling the Leather set.
    10–19 Bronze tier Bronze Sword and Bronze armour at level 10; Bronze Ring and Bronze Necklace at level 11. The first complete crafted weapon and armour tier.
    20–29 Iron tier Iron Ring 20, Iron Sword 22, Iron Necklace 23, Iron Boots and Iron Helmet 24, Iron Pants 26, Iron Chestplate 28. Upgrade individual slots as each Iron item becomes available.
    30–49 Mid-level drops and accessories Silver Ring 30, Silver Necklace 33, Silver Spear 40 and Champion Knight Helmet 42. Use crafted accessories and enemy drops while preparing for full Silver armour.
    50–59 Silver armour Silver armour at level 50, Gold Ring at 50 and Gold Necklace at 55. A complete Silver set provides the main level-50 equipment upgrade.
    60–69 Gold and advanced drops Gold armour, Agoth's Blade and Titanium Spear at 60; Null Amulet at 65. The Null Amulet grants broad stats but prevents Combat XP while equipped.
    70–79 Titanium tier Titanium Sword, Titanium armour, Titanium Ring and Titanium Amulet at 70; Agoth Spear at 75. Titanium becomes the main crafted high-level equipment tier.
    80+ Amethrium tier Amethrium Sword, Amethrium armour, Amethrium Ring and Amethrium Amulet. The highest documented crafted Combat equipment tier.

    Overview

    Mine ore nodes throughout Praxia. Higher Mining levels unlock more valuable ores used by Forging to create bars, equipment and upgraded gathering tools.

    Required Gear or Materials

    A pickaxe is required. Better pickaxes shorten the gathering cooldown. Keep using the best pickaxe available at your Mining level.

    Mining level progression
    Level Unlock Required Gear or Materials Progression Details
    1 Copper Ore Bronze Pickaxe 10 XP per successful resource; about 25% of hits yield a resource; 2.8-second tool cooldown.
    10 Tin Ore Iron Pickaxe 35 XP per successful resource; about 25% of hits yield a resource; 2.6-second tool cooldown.
    20 Iron Ore Silver Pickaxe 120 XP per successful resource; about 25% of hits yield a resource; 2.4-second tool cooldown.
    30 Silver Ore Gold Pickaxe 300 XP per successful resource; about 25% of hits yield a resource; 2.2-second tool cooldown.
    40 Gold Ore Titanium Pickaxe 550 XP per successful resource; about 25% of hits yield a resource; 2-second tool cooldown.
    50 Titanium Ore Amethrium Pickaxe 750 XP per successful resource; about 25% of hits yield a resource; 1.8-second tool cooldown.
    60 Amethrium Ore Amethrium Pickaxe 1,200 XP per successful resource; about 25% of hits yield a resource; highest documented ore tier.

    Overview

    Smelt mined ores into metal bars, then use those bars and supporting materials to create weapons, armour, accessories and advanced gathering tools.

    Required Gear or Materials

    No equippable Forging tool is listed. Progress requires the correct ores and any extra recipe materials for the item being made.

    Forging level progression
    Level Unlock Required Gear or Materials Progression Details
    1–14 Bronze tier Bronze Bar and equipment recipes unlock from Forging levels 1–11. Known recipes award 30 XP for a bar and up to 540 XP for a Bronze Chestplate.
    15–24 Iron tier Iron Bar at 15; Iron equipment unlocks from levels 18–24. Known equipment recipes award up to 2,640 XP for an Iron Necklace.
    25–34 Silver tier Silver Bar at 25; Silver armour at 30. The Silver Chestplate awards 7,000 XP. Silver Helmet requires 24 Silver Bars and 1 Silver Braid; its crafting XP remains unknown.
    35–44 Gold tier Gold Bar at 35; Gold equipment unlocks from levels 41–50. Known Gold recipes award up to 18,000 XP for a Gold Helmet.
    45–59 Titanium tier Titanium Bar at 45; equipment and tools begin unlocking at 48. The best routine route reaches 37,500 XP for a Chestplate; the 250,000-XP Helmet needs rare Peridot.
    60–69 Amethrium Bar 1 Titanium Ore + 8 Amethrium Ore 1,500 XP per bar craft; Null Amulet also unlocks at Forging 60.
    70–74 Advanced tools and weapons Titanium Sword, Agoth Spear, Amethrium Axe and Amethrium Pickaxe. Amethrium tools award 500,000 XP but require rare Sapphire; Titanium Sword is the documented no-rare alternative.
    75+ Amethrium equipment Most Amethrium equipment and Titanium accessories at 75; Amethrium Sword at 80. Boots, Leggings and Chestplate award 500,000 XP but require rare Ruby. Amethrium Sword awards 120,000 XP without a listed rare drop.

    Overview

    Chop trees to collect logs. Logs support Totem Carving and are also used in recipes for high-tier axes, pickaxes and other crafted items.

    Required Gear or Materials

    An axe is required. Better axes shorten the gathering cooldown. Keep using the strongest axe available at your Woodcutting level.

    Wood Chopping level progression
    Level Unlock Required Gear or Materials Progression Details
    1 Birch Log Bronze Axe 10 XP per successful resource; about 25% of hits yield a resource; 2.8-second tool cooldown.
    10 Maple Log Iron Axe 35 XP per successful resource; about 25% of hits yield a resource; 2.6-second tool cooldown.
    20 Oak Log Silver Axe 120 XP per successful resource; about 25% of hits yield a resource; 2.4-second tool cooldown.
    30 Cypress Log Gold Axe 350 XP per successful resource; about 25% of hits yield a resource; 2.2-second tool cooldown.
    40 Pine Log Titanium Axe 575 XP per successful resource; about 25% of hits yield a resource; 2-second tool cooldown.
    50 Fir Log Amethrium Axe 875 XP per successful resource; about 25% of hits yield a resource; 1.8-second tool cooldown.
    60 Sakura Log Amethrium Axe 1,175 XP per successful resource; about 25% of hits yield a resource; highest documented tree tier.

    Overview

    Carve logs into consumable totems that provide combat, experience, gathering, survival or exploration benefits. Standard recipes produce three totems, the Light Totem recipe produces 12, and the Heart Totem recipe produces 24.

    Required Gear or Materials

    No equippable carving tool is listed. Standard tiers require one matching log; Heart Totems require two Sakura Logs.

    Totem Carving level progression
    Level Unlock Required Gear or Materials Progression Details
    1 Damage Totem 1 Birch Log 10 XP; increases damage dealt by 20%.
    10 Crit Totem 1 Maple Log 35 XP; increases critical-hit chance.
    20 Experience Totem 1 Oak Log 120 XP; increases experience gained by 10%.
    30 Evasion Totem 1 Cypress Log 350 XP; increases the chance to dodge an attack.
    40 Earth Totem 1 Pine Log 575 XP; improves the chance of receiving an item from trees or ore nodes.
    50 Light Totem 2 Fir Logs 1,100 XP and 12 Light Totems per craft; provides light consumed while Spelunking.
    60 Heart Totem 2 Sakura Logs 1,400 XP and 24 totems per craft. Consumes one to save 500 XP on death; grants +50% passive HP regeneration out of combat.

    Overview

    Explore cave floors and Oasis rooms. Each floor has its own experience reward and Light Totem consumption rate; higher floor numbers do not always award more XP.

    Required Gear or Materials

    Light Totems are required. Floors 1–6 consume them every five seconds; the drain interval for Oasis floors 7–9 is not yet confirmed. Combat equipment appropriate to cave enemies is recommended.

    Spelunking level progression
    Level Unlock Required Gear or Materials Progression Details
    1 Cave Floor 1 1 Light Totem per drain 10 XP per drain; recommended for levels 1–19.
    20 Cave Floor 2 3 Light Totems per drain 70 XP per drain; recommended for levels 20–34.
    35 Cave Floor 3 6 Light Totems per drain 140 XP per drain; recommended for levels 35–44.
    45 Cave Floor 4 9 Light Totems per drain 210 XP per drain; recommended for levels 45–49.
    50 Cave Floor 5 12 Light Totems per drain 280 XP per drain; recommended for levels 50–59.
    60 Cave Floor 6 15 Light Totems per drain 350 XP per drain; recommended for level 60+.
    Unknown Cave Floor 7 (Oasis Amethrium Ore Room) 6 Light Totems per drain 140 XP per drain; minimum level and drain interval unverified.
    Unknown Cave Floor 8 (Oasis Bank Room) 1 Light Totem per drain 10 XP per drain; minimum level and drain interval unverified.
    Unknown Cave Floor 9 (Oasis Boss Room) 3 Light Totems per drain 70 XP per drain; minimum level and drain interval unverified.

    Progression information reflects the currently documented game data and may change as Empire of Praxia develops.